package com.phantasy.loaders.batchLoader
{
	import com.phantasy.loaders.gameLoader.ResourceItem;
	
	import flash.events.Event;
	
	public class BatchEvent extends Event
	{
		public static const BATCH_ITEM_PROGRESS:String = "batchItemProgress";
		public static const BATCH_ITEM_COMPLETE:String = "batchItemComplete";
		public static const BATCH_COMPLETE:String = "batchComplete";
		public static const BATCH_ITEM_IO_ERROR:String = "batchItemIOError";
		
		public var loadItem:ResourceItem;
		public var data:*
		public function BatchEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
	}
}